Every single card has been carefully thought out and designed by Daniel to fly under the radar, enhancing your skills and making you seem like a master.
Dice - The only gaff in the entire deck that stands out as a ?gimmicked card?. A standard die transforms into a paper die in the action of being thrown. When unfolded, the die?s construction paper turns out to be a previously selected card.
2 Card Monty - Utility cards that allow for the performance of the myriad of Two and Three Card Monte effects that abound. Daniel teaches his handling for both a tabled and in-the-hands version.
BlackJack - A truly phenomenal demonstration that combines center dealing two cards from different places in the deck in a single deal, with an invisible palm and muck/switch. Deal yourself the perfect blackjack hand (almost) every time.
Replacement Ace - A game of poker is dealt to the number of hands named by a spectator. While the spectator receives a very strong hand, they are of course beaten by the performer. A fact predetermined by the writing on the Ace of Spades.
Replacement Joker - The same basic effect as Replacement Ace, only this time the spectator is accidentally dealt a joker as part of their hand - a card which they obviously discard. The effect is possibly stronger, given the writing was in front of the spectator the entire time.
The Poker Lesson - A Sam-the-Bellhop style of effect that makes sense in a gambling demonstration, teaching the ranking of poker hands to a spectator. The method for this effect also opens itself to memory recall presentations, included but not limited to card at any number.
Stolen Card - A card is chosen and returned to the deck. The performer deals a poker hand to the table, and confirms with the spectator that their card is amongst those dealt. In the act of squaring the pack, the chosen card is stolen invisibly, to be dealt from the pack whenever the performer decides.
Straight Switch - The performer attempts to demonstrate crooked dealing, aiming for a straight poker hand, however misses completely. The hand is squared, and invisibly switched for the correct cards - the named straight now in the performers hand.
Royal Switch - Similar to the Straight Switch, the performer misses dealing the winning hand. With a switch, he swaps the incorrect cards for the Royal Flush - the incorrect cards being returned invisibly to the top of the pack.
Cut Card i - A utility cut card that supposedly makes bottom dealing impossible. As this card is printed on card stock, it is easy to manipulate. Daniel shows how he uses it to Greek Deal the four Aces, and how to apparently prove you have a photographic memory.
Cut Card ii - Daniel demonstrates a number of ways to use the cut card as a stab card to present a prediction effect, a switch or a center deal with an indicated card.
Cut Card iii - An idea from Mark Calabrese. The cut card is placed on top of the face up deck. In a move that beggars belief, the card below the cut card is topshot from beneath the cut card into the hand. This effect will have your audience doing repeated double takes. Daniel also teaches a method that allows you to vanish a single card from under the cut card in the hands.
Center Deal - Four Aces are placed face up in separate places throughout the face-down deck. The deck is spread both Face Up and Face Down to show the position of the cards. Cleanly and fairly, the four aces are dealt, one at a time, from their respective places in the deck. The deck is spread to show the aces have indeed been dealt cleanly, and that there are no duplicates.
Middle Deal - The four aces are dealt from the top of the deck to the table, before being put face down into separate positions throughout the facedown deck. Again, they are dealt fairly to the table - each having come from the middle of the deck. The deck is spread to verify they have truly been dealt.